Some thoughts on retro gaming, nostalgia and childhood stories

A section of the splash screen from Tetris (Original game boy edition)

So after a few weeks of streaming some of my current PC games, I’ve been trying to think of what sort of overall theme I want my Twitch/YouTube presence to have. I could keep mostly streaming Minecraft * but really there are a million MC streamers out there. Really there are about a millionty-one PC game and current console streamers already out there, and I feel like if I keep doing what I’m doing, even keeping the “my kids** and their friends are watching lol look at how bad I am at this okay self try not to cuss too much” angle, it’ll keep feeling a bit too much like a retread of what literally everyone else is doing.

This week I’ve been bopping around on Amazon staring lustfully at the ElGato HD60 because I was thinking about streaming my hilari-bad attempts at playing Splatoon 2 and Super Mario Odyssey*** but I can’t quite justify the cost of an HDMI capture card, not at this point in my fledgling streaming… experiment? Sure, let’s call it that. And then, poking around the cheaper options, I stumbled across RCA to USB converters and something in my brain said “Aha!” and immediately the theme from Zombies Ate My Neighbors started playing in my head.

Look, y’all know I’m an Old. Full disclosure, I’m staring down the barrel of 40. Not quite Pong old, or even quite Atari/NES old, but old enough to remember needing a box or a stool at the arcade because I was too tiny to reach the controls at five or six, old enough that having a personal computer (moment of silence for my Apple IIGS) was still a revolutionary thing to have, especially for a kid, and definitely old enough to remember the sheer unadulterated joy of finding Super Nintendo games under the Christmas tree in 1991, knowing that the console itself was under there somewhere (and my dad muttering something about “someone put the cart before the horse” but enjoying my moment anyway). I still have that exact console, which still works and get played with regularly in my house. I also still have a working Game Boy**** as well as all but one (two?) of my own games. So yeah. Old.

A while back, in a conversation I had about reissued game consoles that tend to hit the market every Christmas season, a friend of mine said something about not understanding the idea of spending money on retro-gaming. As far as games were concerned they didn’t want to keep wallowing in the past, but wanted to embrace the now or the future in terms of game consoles. This person has also previously stated a similar viewpoint on keeping/rereading books, because “what’s the point if you know how the story ends already?” Needless to say I respectfully but vehemently disagree, as my home library can attest. While I admittedly should go through and cull the books I am definitely never reading again, my library contains volumes I have acquired over the years – dusty hardbacks, Scholastic Book Club paperbacks I have meticulously repaired with scotch tape, gifts from friends – that I return to repeatedly to the point of almost considering the books themselves old friends.

Unsurprisingly, I have the same attitude towards games. While I had both Game Boy and SNES growing up, I only had a handful of games because I was 13, games were expensive and my parents, being Olds even at the time they were raising me, really didn’t see the point of constantly buying me new ones. I think I had less than 5 total for the SNES, only a couple more for the Game Boy and borrowed the rest from friends. Then high school started really kicking my ass and I didn’t have time for video games again until after college. As a result, I’ve played the ever loving crap out of my handful of games, and occasionally going back and revisiting them has the same feel as picking up a well-loved book. Sure, I’m older and wiser and not as blind to various flaws in the game (Example: that rampant Princess as Macguffin trope as well as other problematic gender stereotypes in Mario games – shoutout to Black Girl Gaming, btw) but picking up an old controller and executing a series of jumps that are still in your muscle memory a quarter century later is its own kind of weirdly comforting.

Anyway. I bought a cheap ass analog to USB converter dongle, and this weekend I’m going to see if I can get it to work. If I can, I’ll take y’all on my latest trip down Nostalgia Lane with me. Possibly with less cussing.


* I know, I know, I need to make a post about the Contemporary build eventually. lol I am bad at game blogging.

** by “kids” I also mean my former Minecraft server kids, they didn’t call me Server Mama for nothing.

*** insert pout about how much farther Husbeast and Wee Beast are than me – I’m still in what is essentially Mario Mexico because I’ve barely had time to play.

**** Not my original; my nephew drowned that one in a bucket of water in, like, 1997. I’m still bitter.

Comfortable in ones own skin

Busy busy busy, working on stuff. GCT is coming along and I will hopefully be able to post a batch of new pictures by the end of the weekend, after I’ve had a few hours to really go nuts with working on it.

I know I’ve mentioned that one of the main reasons I’m looking forward to 0.11.0 is that finally, FINALLY we will get to have skins.

I am a black cisfemale gamer and any game that gives me the option of being a black woman in-universe is an extra bit of win. Its interesting because I feel like the first question anyone is going to ask me is why I would want to play as myself when games are fantasy and I could escape into being not-me. I see the point, but really it comes down to representation – I think I would be more inclined to want to escape playing myself if I had more opportunities to actually play myself, if that makes any sense.

I guess long story short? Dear lord, I’m tired of being Steve, lol.

One of the things I’ve been working in in anticipation of Yay! Skins! is, in fact a skin. I’d been playing with a bunch of skin editors on my phone and found Skinseed seems to work best for me. (The app itself is buggy and riddled with ads.) Anyway since I kinda such at pixel art type stuff I found a skin I liked as a base and spent about a week tinkering with until I had something that I both really really liked and that looked like, well, me. Only, you know, boxy and pixelated. Big wide world, meet ARBT:

No prizes for guessing my favorite color.
Gold sword sold separately.

For comparison’s sake, this is what I actually look like. On a good day anyway.

Aside from hair color and glasses, reasonably accurate.

Aside from it being red yarn instead of purple and, well, glasses, I think it’s a reasonably good likeness. 🙂 I’m really happy with how the skin came out, and I can’t wait to actually play as her. Me. Whatever! I mean, sure I’ll still sound like a burly dude with a goatee when I get hit, but hey I’ll look awesome doing it. Even better, I’ll look like me doing it.

A world of one’s own

Group of Kids Using Digital Devices

One of the reasons I wanted to start a Minecraft blog was to share my experiences with it as a game, a building medium, an adventure, and a platform for particular kinds of social interaction, be it collective, competitive or antagonistic. The game is a unique environment for all of these things.

A couple of weeks back, a friend, who also has a son about Beastie’s age, posted an article from the Atlantic titled “The Overprotected Kid.” It caught my interest because I have long bemoaned the bowdlerization of playgrounds as they went from the monkey bars and elaborate wood, chain and tire structures I remember from my own childhood to the installations of plastic and rubber matting that are more concerned with preventing the lawsuits of parents than challenging their increasingly sheltered offspring.

The article introduces an “adventure playground” -a different sort of play space for children. Instead of the sterile, secure structures we come to associate with playgrounds, the adventure playground is something of a junkyard, littered with discarded furniture and toys. Rather than being trash however, these are provided to give children building materials. A chair and a broken table seem like excellent starting points for a fort. Instead of a structure providing a limited scope of play, an adventure playground is essentially a huge sandbox where children are essentially turned loose to make of it what they will away from the all too omnipresent gaze of parental supervision. (The children are supervised, but in a very hands-off sort of way – kids are left to do what they will, resolve their own conficts and overcome their own challenges.) Over the course of a day, the items provided in an adventure playground may be destroyed, used to build new things, and even set on fire.

This all sounded very familiar.

Even before I started playing I have marveled at the explosive popularity of Minecraft. I have been especially fascinated with its popularity among grammar school-age children, and I believe reading the above article provided a clue as to why kids are drawn to this game: it provides a virtual adventure playground for them. It is a space essentially belonging to them, containing challenges, dangers and obstacles to overcome, where parents can be escaped. In the tightly leashed, stranger-danger influenced, constantly supervised worlds of kids today, there is a lack of this space in reality. Minecraft seems to fill this gap for many kids no longer allowed to leave the safety of their own yards and the line of sight of well-meaning parents.

I have also wondered why I have been so drawn to the game in the year that I have been playing, and I think my motivations are somewhat similar. As grownups, despite what our children think, there is so much within our lives beyond our control that an entire world to escape into and reshape as I see fit is very appealing. Taking out ones frustrations of the day out on a few zombies doesn’t hurt none either.

I don’t have any world shattering conclusions about all of this really, but as a part time parent I find all of this interesting and troubling. It is so easy to blame video games for their influences on children’s behavior and lack of activity when a lot of insight could instead be gained by examining why children are drawn to particular types of games.