GCT, part 2 and some notes on last week’s open server

Note: Written before update 1.1.0 when the direction of the sunrise/set was fixed. North here is now west.

Made a fair amount of progress in the past few days on GCT. It’s starting to actually resemble its inspiration now…

Chunk error.
Chunk error.

…well okay, when there aren’t huge holes in the floor/wall. Also there is apparently a HUGE cave system under the south tracks. Going to have to investigate that later.

track level from the corner.
track level from the corner.

Track level is done, lit, and has a ceiling. One of the challenges of this build was how to keep the various levels lit without having a mess of torches, something that proved challenging as GCT has >6 block high ceilings. This became much easier once I realized that light passes through stairs and I could hide glowstone behind “moldings.”

Mezzanine floor
Mezzanine floor

Time to do the next story! I’ve since finished up the mezzanine level.

The center column of the mezzanine level.
The center column of the mezzanine level.
Mezzanine staircases going both up and down.
Mezzanine staircases going both up and down.
Mezzanine lights
Mezzanine lights

It’s currently a big empty room bracketed by the two staircases on either side. I may put in some vendor booths and cafe tables later. The real station has a fancy food court and a branch of the NYC transit museum on this level.

I’m still working on the main level but so far it looks awesome.

View from East Staircase.
View from East Staircase.
Info Booth
Info Booth
Ticket office.
Ticket office.
The West Grand Staircase.
The West Grand Staircase.

The grand staircases were annoying to design and build, and I ended up trying three different things before settling on this, and then I had to build it from scratch an extra time since I had a game crash and none of the work I’d done that afternoon saved. D’oh!

Honestly I should have known the game was a little screwy – I cam up to work on one of the starcases to find that all of the stairs I’d put down had oriented themselves facing north.

Thats a weird looking glitch.
Thats a weird looking glitch.

I didn’t get a picture but some of the stairs I’d placed upside down in places had also turned themselves around. It was a little creepy looking I won’t lie. But then the game crashed and I had to start over, but the nice thing about having to build a thing twice is that you’ve already worked out the kinks so it goes a lot faster the second time around.

Peeking down the stairs.
Peeking down the stairs.

This is just the top of the staircases down to Mezzanine level.

So, yeah, it’s coming along. Maybe a little slower than I’d like, but I’d been busy this week with other stuff.

I realized earlier that I hadn’t made my post-open-server post this week, so I’ll just take this moment to thank The_Swarm_Hut, Mathguy40, 576875, and Brandonthekid-don’t-remember-your-reddit-handle-lol for coming. 5’s underwater surprise seems to be coming along, while The_Swarm_Hut built a bunch of neat stuff by spawn. I’ll probably make a separate post about this tomorrow, but I’ma need folks to start ranging a bit away from spawn for building stuff – the area by Spawn House is filling up quite a bit. 🙂 But yeah, it was a good open server night, and being able to play with friendly company was nice after a long and unfortunately crappy day beforehand. I will be running tomorrow night at 6, hope to see folks there.