OMG y’all I am SO behind on posting LOL. So a quick recap on what is New, Improved and Different on the ARBTserver:
We had a new face from WSE visit on Monday: welcome Kyster!
There is now a road extension from the Pyramid, through the huge desert biome and ending at the village Hachi discovered a few runs back.
The ARBTServer monument has been extended, with two more spaces added for statues. May shove it out two more spaces just so ARBT lines up in the middle evenly again, haven’t decided.
I’ve finished reskinning the hot air balloon. It is now a riotous rainbow. And the inside jungle has been growing nicely.
While scouting coastline for a Mystery Build, I stumbled across Village #4 southwest of spawn. More roadbuilding in my future, no doubt.
I have also started a Mystery Build a ways from Spawn. Lets just say last weeks’ trip to Martha’s Vineyard left me rather… inspired.
Speaking of which, the downside of the Nether coming in the next update is no more nether reactor. 🙁 I’m going to have to find a few spots for random netherrack spires just for the hell of it before it disappears entirely.
Since /r/WorstServerEver started up a new map last month I’ve been hanging out over there whenever I’m not running game. It’s actually a really nice, laid back Survival server where people hang out, chill, build stuff and complain about chunk lag (which, being a pocketmine server, is kinda expected). I like the regulars there quite a bit, and there’s been a lot of cross-pollination between players there and players here, as DoublePositive, Batman5024 (? don’t know if I got the number right) FatalDeath, Hachi, and Umbrella_Hermit play there as well.
Well. First thing one tends to do is find oneself a bit of unclaimed land and make a base. Except the area around “spawncano” is pretty densely developed/populated so I decided despite the chunk lag to walk pretty far out along one of the overpasses until it ended in a hill, then I walked down some of Skribe’s dirt paths until THEY ended, fell into a ravine (thankfully not a deep one) climbed out, walked some more, and found a hill at the border of a jungle biome and a desert to dig out a home for myself. I think I managed rather adequately.
I’m not anywhere near done – I want to punch through the hill I’m colonizing eventually and build a log cabin style house above the main room, in similar style to Spawnhouse on my world, which got built almost exactly the same way. I also plan to continue with the layers of cobblestone basements, which hearken back to similar dig-out-and-redecorate-in-cobblestone style mines I tend to make on almost every server I have.
It actually doesn’t quite look like this anymore – I decided to expand each of the basement outwards after I took these pictures.
Anyway this is all very nice but it was near impossible FINDING it every time the server rebooted – there was a lot of wandering around, getting lost, and trying to figure out which acacia tree at the border of an unloaded chunk was the one I had to pass. So eventually I got annoyed with it and decided you know what… I’m going to dig a tunnel back to spawn area so that I can just run that way to my base. So I took some coordinates, changed my job to “miner” and got busy digging, and once I’d dug a path all the way through, I lined it in cobble, torches and gravel, because y’all know me and uniform tunnels.
So starting with this tiny cobble building on the shore of the swamp a ways behind Hachi’s house (you know the place)*, here is my weird and wonderful path home.
As July is coming to a close, with it comes exciting news from Minecon, a redesign of the subreddit and many of fun server runs. FBoM is in its 2nd month and is here to highlight Hachi’s base. The first thing I like about this build is the bottom floor with the checkered pattern used on the bottom floor.
The diorite fountains are a nice touch, because they contrast well with the blue stained clay.
Going up the large staircase we enter the main room that houses the bedroom, a living room and a small bathroom. A nice detail that is present is the small canopy above the master bed.
Going up to the top floor opens up into a rooftop balcony great for watching the sun rise/set.
If you want to check out Hachi’s base for yourself, it is located near spawn, behide the farm. You will need to go past my base to locate it.
I ran back to back Sunday and Monday this week, though each run had its own problems to contend with – Sundays was entirely beset by external factors (a movie mid afternoon, a cable service disruption) while Manday’s (what few they were) were entirely game related. But more on that later.
Over the two runs, 576875 continued working on Troll Village improvements, namely working on adding a tavern to it in the same style. Henry10030 added an good exchange tent over his underground base near spawn. Double Positive experimented with his DATS roads. We were visited intermittently by Batman3054, Hachi and Umbrella_Hermit. Swarmhut, as far as I could tell, first mainly flitted around assisting people before leading the remaining players in some rousing sign-language Disney karaoke.
And then there was the fire, lol.
Batman swears it was an accident, and I believe him, having had several fire/lava mishaps myself in the past. I think he was trying to clear a bit of land away and the fire got through the wall he put up to block it and ravaged about in the forest next to Spawn. between the fire spreading and the water needed to contain it lag was a major problem both for the players and for the firefighting, so I made an executive decision and booted everyone out so I could take the fire down quicker. It did indeed get handled after a frantic ten or so minutes and came within catching distance of the log cabin in my last post, but ultimately once the mess was cleaned up no builds were lost and not much was destroyed other than tree cover, which can be easily re-seeded. I don’t think I’ll build a memorial tower to this fire, especially as Bat felt bad enough about it as it was, but i note it here for server news posterity.
Lastly I mentioned this on Reddit, but have yet to here: ARBTserver is on official hiatus until August 3rd due to impending vacation with the family. There is some good news aside from that – my desktop was been partially resurrected tonight and I hope to get it mostly recovered and running before I leave. I probably won’t have time to get any kind of hosty situation going, but it does mean that I’ll be able to work on it immediately on my return, so wooooo for that!
With a somewhat secret sunday run, I decided to continue pecking away with my village project. Unfortunately while preparing for 0.12 in my own world I forgot about making some buildings for the village. So I asked ARBT for some suggestions and she replied with a suggestion for a tavern. So I took the idea and see what I could do with it. This is what I have come up with.
Entering the tavern leads us into the main seating area with a bar and grill in opposite corners.
But now by now you are wondering what those doors are on the back. Well go up those stairs and see. They are guest rooms. The middle room is a bit tricky to get into. The top floor has a balcony offer a nice view of the village as whole.
Something I noticed while flying over the village as a whole is that someone, maybe ARBT’s stepkid, fixed the steps to the villager houses. Beforehand they were in the way of the path. Additionally I added a small villager style pumpkin farm for future building of iron golems to help protect the villagers. In the end, I am happy to say that I am finished with fixing up this village.
I’ve been doing small quickie projects in my world just to pass time and fill up space. (Also procrastinating from finishing other stuff.) Finished up three smallish things.
The Cabin in the Woods
There’s this log cabin style house in Orange, MA on Rte. 202 (its here, if anyone wants to look at it in Google Street View) that we pass a lot on the way to Rt. 2. Every single time we did I kept thinking “oh… I should try making a log cabin in Minecraft” and then promptly forgetting about it. And then I didn’t forget.
I apparently have a thing for roses and potatoes. XD
This was sort of a test run for what I plan to be the house atop my base on WSE, and I’m kinda glad I did it here first because I’m not quite happy with the way this came out. I think next time I attempt something like this a) wider on all sides so I end up with more of an attic, b) make the sides an even number of blocks so the roof peaks better. But for what it is, it’s kind of adorable. I think I will definitely be making more of this style house with different woods in the future.
The Haunted Ruin
Located on a small island not far from The Four Guardians is a ruin of… a small castle? a cathedral? a watchtower? People exchange theories about it in whispers, discussing the horrors that can be found within its cracked, mossy walls. Legends about about the source of the flame that still burns at the top of the crumbling but mostly intact tower that still at one end and never seems to go out. Perhaps it is demonic in nature. No one really knows….
Okay reality time – I started building a castle/cathedral thing on this island and kinda lost steam midway through. I’d put a bit of work into it, though and didn’t want to lose it completely, and then I got the idea of “ruining” it. So I built a 4×4 TNT bomb at one corner, set it off, then rebuilt some of the destruction with mossy cobblestone, mossy brick and cracked brick, strewed some cobwebs about, and then tossed in a few monster spawners. Voila, haunted ruin!
I adore hot air balloons. There’s something rather intensely romantic about them. Honestly I am a fan of a lot of floating air transport like balloons, blimps and zeppelins. The latter are quite relevant to my steam- and decopunk interests.
I was initially thinking of making a zeppelin, but decided I wasn’t up to math-ing out an ellipsoid, but I could probably manage a sphere. I didn’t quite, but came close enough I think.
I’m not quite done with the exterior of this – I’m still replacing most of the white stained clay I initially used with wool in the rainbow stripey pattern you see in the picture.I do love how the flame source and the gondola came out, especially as I’d been mulling over what to make it out of and then realized if I used jungle wood, I could use cocoa pods as “ballast”
The really fun part about the balloon though is the inside.
When I was building out the shape I was using dirt to pad out the clay so I had something against which to lay the next layer of it. Since I was kinda to lazy to remove it, it ended up being this bizarrely neat looking spherical interior.
I think when the grass finishes spreading, I’ll come back, plant some jungle trees, grow vines from the top of of the balloon and make it into a seekrit cocoa farm. 🙂
So yeah, I’ve been busy, but I’ve been keeping my hand in doing littler stuff. Someday I’ll finish up the bigger stuff I’m working on. Someday. *sigh*
A few years ago I went to see The Fall. It’s a gorgeous hot mess of a movie, if anyone’s interested. It’s a Tarsem movie, they’re all gorgeous and weird, and kind of hot messes, lol. Anyway, in among all the gorgeous weirdness, was one particular scene shot on an eye-boggling location.
I dismissed it as a special effect – there couldn’t be an actual place that looked like that. I completely forgot about it until the same location (or, as I found out later, a set based on it) popped up in The Dark Knight Rises several years later.
I did a bit of googling and OMG. Yes. This place actually exists. It’s an ancient stepwell in India called Chand Baori, and it looks every bit as awesome as the movies make them look.
So of course I’m looking at this huge thing and thinking “Hey… wouldn’t look cool if I built it in minecraft?”
This was a bear of a build – digging out the space from the middle outwards took forever even with scads of TNT, and then you would be surprised how long it takes to precisely line up all those stairs. And then doing the fortification at the top. It’s no real wonder I ran out of steam and didn’t do the temple in the middle. Still it looks awesome – goodness knows everyone who visits it for the first time is all !!! when they visit it. My favorite reaction is still Palcto’s “Is this a Death Arena???” (He still calls it that when he visits. XD)
I have my view distance set to 350 blocks, which is over the max amount for my phone as determined by the game, but it makes for such good pictures. You can see across the swamp to Wacker Tower in that one.
It looks super awesome from the top. Just the TEXTURE of it.
Now comes with chicken!
So about that bit of water filling the lower stairs of this build. Since I wasn’t building the temple, I thought it’d be cool to make the bit of water at the bottom more interesting…
So as you can see it goes down several more levels under the water. But what’s in the very center?
I’m always creating stuff with the idea that I’m going to turn this world into a more public server someday. So I designed the lower level as a hidden apartment complex. I think Wee Beast does have a base down here, but the rest is empty. In fact, I may not actually be finished digging some of the units out lol. Someday.
By the way – I do design a lot of these builds on graph paper. Here’s a rough sketch of the apartment level floor plans:
also gives me chance to use netherbrick, which is one of my favorite textures in the game – I just dont get much practical use out of it.
Bookshelves are another big Thing I like To Use A Lot.
This way ends up at a stairwell on the west side of the structure.
But if you keep going down the hallway instead of climbing out…
I’m a big fan of preserving natural terrain or caves or other generated weirdness in and around my builds, or at least faking that I did so more or less convincingly. There was a waterfall here, but it was only a single stream and flooded the area I needed to put floor, so I dug it a pit to drain into and widen it a little.
Keep walking though, and eventually you come to…
This was actually the first station I had to add to the Netherrack line after it was built, which partially explains why this station was on the other side of the tracks from the rest of them. (Also easier to connect the rest of the structure.)
Sand Baori actually sits on the Granite line as well, via an unconnected subway station on the north side.
I… might have a subway station formula I adhere to… >_>
Anyway, that’s the build!I leave you with an animated version of today’s cover photo:
A few more pictures from my very first server run can be found at this post.
Note from ARBT (October, 2017): This was an unfinished post on 51 Trillion Squares, but all it’s missing is pictures. Since the mob grinder was a pretty important build, I decided to publish/include it here.
Recently, a post was made to the MCPE subreddit by someone showing off their XP mob grinder. When I saw it, I thought “Well, I’ve had one of these in my survival world since 0.9.”
Mine is very different, though. It runs off of 2 spawners close enough together that I can activate them both at the same time. It also has a switch (using a fence gate) to choose if I want to kill the mobs or get them to half a heart so I can punch them for quick XP. Here’s a tutorial (which I’ll edit if you guys say it’s not clear enough).
Watch out for lava while building. It can burn signs even through blocks. Get rid of lava.
Also, this is only for zombies and skeletons, which are also the two spawner types in the double spawner.
Sorry for the lack of pictures. I’m on mobile and putting all the images in in mobile would take way too long. I’ll add an imgur link later.
Step 1: The Spawner Room
To make any spawner grinder, you need a spawning room. Dig out a 9x9x5 room centered around the spawner. Put a water source block in one corner and slope the floor (by digging down a little more) until the entire floor is covered in water streams heading from one corner to the opposite corner. Fro that corner, dig 2 blocks out of the room in either direction.
Step 2: The First Lift (and Drop)
Standing at the end of the short hall, put a sign at where your feet are, then another 1 block over at head level. Then dig up about 10 blocks, filling up this gap with water source blocks, except for the top one. Then dig over (same direction as before) 2 blocks. Put a sign at your feet at where the water pushes you to. Then dig down 10 blocks. The bottom 5 blocks of this is where the switch will be.
Step 3: The Switch
At the bottom, dig about 5 blocks over, perpendicular to the direction you were digging before. Then pillar up 3 blocks and dig over 2 blocks in the same direction. Break the top block of the pillar and place a fence gate where it was.
Step 4: The Second Lift (and Drop)
Put a water source block on top of the fence gate and place 2 signs to hold in water like before. Then dig up 20 blocks, putting in waer source blocks like before (put a sign in about halfway through to prevent drowning). At the top, turn opposite what you picked in Step 3 (left if you picked right, right if you picked left), and dig 2 blocks. Put a sign at your feet where the water pushes you, and dig down [17 if skeleton, 23 if zombie*] blocks. Make a small room around this spot. Then go back to the switch.
Step 5: The Drown System
Remove the pillar from step 3. Put a water source block where the bottom was, and then dig up 3 blocks from where the end of the hallway is. Place the standard 2-sign water holder from before (this is the last time) and fill up all the way to the top with water. The mobs will drown here. Dig 1 block down and make a water stream to the small room from here. Use signs to keep water from spilling into the room if necessary. Then fill in this lower tunnel so the water stream fills the whole tunnel.
Step 6: Putting it All Together
Put a half slab where the mobs land for XP, and make sure you can only see half a block above the slab. Dig a small tunnel from the room to the switch that won’t obstruct anything else. You want a 1 block window that lets you see the fence gate.
At this point, the grinder is fully functional. Keep the fence gate closed if you want XP and open if you just want them to be killed. Digging up from the room to make a ladder should be ok if the rest was built correctly.
*This should be 24, but a fall damage bug in 0.11 causes 23 to be the number needed here. Once this bug is fixed, you’ll need to go up and increase the fall by one block at the top.
The wall the main defense against (zombie) sieges. Any good village needs one. So when there was a secret sunday run, that’s what I decided to do. Thanks to ARBT for helping me with a part of the wall. Also Hachi for the suggestion of the iron bars for the gate. I am planning on redesigning the gate because it is uneven, but I will try to keep the use iron bars.
See that big open area on the right? I decided to continue the path to from the stone brick stairs. I added a villager house and a proper blacksmith. I redesigned the blacksmith to prevent it from catching fire and to make it look like more like a actual blacksmith. Maybe I’ll add a anvil or two when 0.12 drops.
I’ll try and think of some buildings to add to the village. Any suggestions? Let me know in the comments.
With the news of 0.12, zombies are becoming a greater threat to the servers population of villagers. I have always wanted to fix a village up, so with this I decided to start with the Troll Village. When I arrived to the village, I was greeted by the troll and a villager spawner that I could not break. The first task I started on was fixing up the roads. I replaced the gravel paths with the new grass path block.
I left the original wooden paths alone, because I wanted to keep some of the original parts of the village intact.
With one of the larger villager homes, I decided to decorate a little bit. The rest of the time I spent lighting the surrounding area and building a little hut for myself. Next run I plan to build a wall around the village. Got any designs for a wall I should take a look at? Let me know in the comments down below